Please use this identifier to cite or link to this item: https://hdl.handle.net/10923/14124
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dc.contributor.authorFlávio Steffens-
dc.contributor.authorSabrina dos Santos Marczak-
dc.contributor.authorFILHO, FERNANDO FIGUEIRA-
dc.contributor.authorTREUDE, CHRISTOPH-
dc.contributor.authorCleidson de Souza-
dc.date.accessioned2019-02-21T19:46:45Z-
dc.date.available2019-02-21T19:46:45Z-
dc.date.issued2017-
dc.identifier.urihttp://hdl.handle.net/10923/14124-
dc.language.isoen-
dc.relation.ispartofProceedings of the 2017 IEEE/ACM 10th International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE) in conjunction with ICSE 2017, 2017, Argentina.-
dc.rightsopenAccess-
dc.titleA Preliminary Evaluation of a Gamification Framework to Jump Start Collaboration Behavior Change-
dc.typeconferenceObject-
dc.date.updated2019-02-21T19:46:45Z-
Appears in Collections:Apresentação em Evento



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