Please use this identifier to cite or link to this item: https://hdl.handle.net/10923/14160
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dc.contributor.authorCassol, Vinicius J.-
dc.contributor.authorAdriana Braun-
dc.contributor.authorJovani Oliveira-
dc.contributor.authorAmyr Borges Fontes Neto-
dc.contributor.authorSoraia Raupp Musse-
dc.date.accessioned2019-02-22T14:46:16Z-
dc.date.available2019-02-22T14:46:16Z-
dc.date.issued2015-
dc.identifier.urihttp://hdl.handle.net/10923/14160-
dc.language.isoen-
dc.relation.ispartofProceedings of SBGames 2015, 2015, Brasil.-
dc.rightsopenAccess-
dc.titleAn approach to validate Crowd Simulation Software: a case study on CrowdSim'-
dc.typeconferenceObject-
dc.date.updated2019-02-22T14:46:15Z-
Appears in Collections:Apresentação em Evento

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