Campo DC | Valor | Idioma |
dc.contributor.author | Milene Selbach Silveira | - |
dc.date.accessioned | 2021-11-26T13:02:57Z | - |
dc.date.available | 2021-11-26T13:02:57Z | - |
dc.date.issued | 2020 | - |
dc.identifier.isbn | 9781450368742 | - |
dc.identifier.uri | https://hdl.handle.net/10923/19902 | - |
dc.language.iso | en | - |
dc.relation.ispartof | roceedings of 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020, Estados Unidos. | - |
dc.rights | openAccess | - |
dc.subject | board games | - |
dc.subject | students engagement | - |
dc.subject | Human-Computer Interaction | - |
dc.subject | computing students' skills | - |
dc.title | Exploring creativity and learning through the construction of (non-digital) board games in HCI courses | - |
dc.type | conferenceObject | - |
dc.date.updated | 2021-11-26T13:02:56Z | - |
Aparece nas Coleções: | Apresentação em Evento
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