Please use this identifier to cite or link to this item: https://hdl.handle.net/10923/25287
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dc.contributor.authorVitor Araújo-
dc.contributor.authorBruna Dalmoro-
dc.contributor.authorRafael Camargo Geiss-
dc.contributor.authorMarcio Sarroglia Pinho-
dc.contributor.authorSoraia Musse-
dc.date.accessioned2023-06-20T14:18:39Z-
dc.date.available2023-06-20T14:18:39Z-
dc.date.issued2022-
dc.identifier.urihttps://hdl.handle.net/10923/25287-
dc.language.isopt_BR-
dc.relation.ispartofProceedings of Brazilian Symposium on Games and Digital Entertainment, 2022, Brasil.-
dc.rightsopenAccess-
dc.subjectUncanny Valley-
dc.subjectPerception-
dc.subjectPerceived Comfort-
dc.titleHow do we perceive Characters? An Analysis of Human Perception in Still Images, Animations and VR Scenarios-
dc.typeconferenceObject-
dc.date.updated2023-06-20T14:18:37Z-
Appears in Collections:Apresentação em Evento



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