Campo DC | Valor | Idioma |
dc.contributor.author | Mayara Jesus de Oliveira | - |
dc.contributor.author | Luana Müller | - |
dc.contributor.author | Angelina de Carvalho Alvarez Ziesemer | - |
dc.contributor.author | Luciana da Silveira Espindola | - |
dc.contributor.author | Milene Selbach Silveira | - |
dc.contributor.author | Caroline Q. Santos | - |
dc.date.accessioned | 2019-02-08T19:50:48Z | - |
dc.date.available | 2019-02-08T19:50:48Z | - |
dc.date.issued | 2018 | - |
dc.identifier.isbn | 2179-2259 | - |
dc.identifier.uri | http://hdl.handle.net/10923/13903 | - |
dc.language.iso | en | - |
dc.relation.ispartof | Anais do XVII Simpósio Brasileiro de Jogos e Entretenimento Digital, 2018, Brasil. | - |
dc.rights | openAccess | - |
dc.subject | Help resources | - |
dc.subject | communicability | - |
dc.subject | playability | - |
dc.subject | games | - |
dc.subject | user observation | - |
dc.subject | first-hour experience | - |
dc.title | Do not puzzle the puzzle player: when communicability issues influence playability | - |
dc.type | conferenceObject | - |
dc.date.updated | 2019-02-08T19:50:47Z | - |
Aparece en las colecciones: | Apresentação em Evento
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